"A Bigger, Better Tower Defense Experience" - TouchArcade "Oldschool tower defense tactics, tuned to perfection" - IGN *** Voted IGN's Best Tower Defense Game *** So with a solid core, a perk system to add to the upgrading fun and impressive top down visuals, tower defense fans should find yet another title to waste their hours with tower placement and resource management. They usually divert your attention from the incoming waves, but they can indeed net you some worthwhile points so this becomes a great example of risk versus reward. To help this along are the secondary objectives in each mission. What's nice to see is that the upgrading doesn't feel grind heavy, but instead a good balance has been achieved with almost each level completed allowing you to boost your power in some way. The upgrades allow you to funnily enough, upgrade the towers during battle. In-between levels you get to use the points acquired based on your performance to unlock upgrades of new towers once they're introduced. The enemies attack your towers so money needs to be spent on repairing them as well, although this is usually a paltry amount (depending on how many towers you have in harm's way). Towers can be upgraded and they can dig in, which increases their defense and range. The landscape has predetermined placement for towers but this is far from limiting, as in many levels the enemy will attack from multiple areas, and then the difficulty becomes a balance of covering the map but also not spreading your forces too thin. If you've played a tower defense game before, you'll feel right at home here. As the name suggests, battle now is primarily on the Pacific rim, and while that gives a lot of opportunity for battleships to attack beach-heads or enemies to float upstream, there's a great variety of not only grassland areas, but urban environments too. Not only that but this is a sequel to iBomber Defense which was a pretty solid tower defense title to begin with. From this point on victory points will be left out of the allied campaign guide for iBomber Defense since spending them is no longer an issue.And the tower defense games just keep on coming! It's hard to be completely cynical about gross over-saturation of a genre when a developer does such a good job of creating an entry into said genre. With the two victory points earned in this level, if having earned the maximum amount from the previous missions so far, you will now be able to have all upgrades maxed out completely. Remember to check the pictures to the right for a picture of what my turrets looked like at the different waves. Once you hit level 35, its time to start adding only Cannons, having up to that point filled out the majority of the open spaces along the converging area, adding some extra Anti Air as the heavier bombers start to show up. Lots of Machine Gun turrets are still effective at this point in the game even though facing naval ships since there are still many of the weaker varieties here. Try to start saving excess cash once you have a second level Comms as you head towards wave thirty, which by then you should have at least two level 3 Cannons and a level 3 Comms with which to grant firepower, range and accruing interest with your leftover money. Add at least one Comms turret for boosted firepower to the northern side and deploy an Anti Air turret before hitting level 20. 2 of them should be placed on the smaller of the two unconnected islands while the third sits at the point of convergence as west as possible against the water.Īs you make your way up to wave twenty you should be focusing on the upper and lower pieces of land that make the top of the sideways Y that makes the point of convergence for the two paths of naval ships. Up to wave 10 should be focused on building 3 Machine Guns and raising them to level 3 each. Eventually you will return to this mission for a counterattack level so make sure you don’t sell anything at the end of this mission. This time around we will be facing 40 waves of both air units and naval units, with the aircraft showing up at wave 20. The seventh level in the Allied campaign, counting the bonus missions, is the Eastern Mediterranean map which has you defending a harbor with a trio of Islands that the enemy naval units will curve around from two main entrances on their route through to your base off-screen to the east. The green path denotes the route traveled by air units while the red and orange mark where the naval units travel in Eastern Mediterranean. Allied Quick Play Level: Western Mediterranean.Allied Quick Play Level: Western Europe.Quick Play and Bonus Levels Menu Toggle.iBomber Defense Strategy Guide Index Menu Toggle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |